Intro
Kraftmouse needs to find a new home. Unfortuately to do this
Kraftmouse must do two important things. The first task is to
succesfully navigate out of its old home. For the second he must
distinguish between two available new homes and enter the one
indicated in a message sent by its parents.
Task 1
Kraftmouse starts its trek at the end of a long corridor at which a
rectangular room is situated. In order for Kraftmouse to start its new
home finding process, it has to first make its way out of the
rectangular room and travel down a corridor. Towards the end of the
corridor, there is a sharp right turn in which Kraftmouse must
maneuver through to ultimately make its way out of the corridor.
Kraftmouse must also be wary during this trek and if there is an
abnormal amount of light it must arrest all motion and stop dead in
its tracks.
[***Picture of Maze/Track***]
Task 2
Just upon exiting the corridor, Kraftmouse activates a transmitting
RCX unit by pushing open a gate. By openning the gate, Kraftmouse
officially leaves the corridor system and enters the outside
environment in search of a new home. The infrared signal that
Kraftmouse recieves sends one of two possible commands:
- Command 1: go to the home with the brightest light.
- Command 2: go to the home with the dim, not so bright, light.
[*** Picture of Gate Mechanism, Transmitting RCX Unit and the Two Different Homes-Bright and Dim***]